Demolitions Specialist

Demolitions specialists learn how to manufacture, disable, and use explosives and bombs and often carry a heavy amount of equipment.

Abilities

 * Skill: Demolitions (roll to create demolitions charges; each one you create has your skill rating attached to it; if that charge is placed later, whomever places it rolls your skill rating for the attack)
 * Anti-Personnel Charge (inflicts 2 Damage to a target and all within 20 meters when placed in advance; 1 Damage if dropped and activated without preparation; ignores Armor)
 * Electro-Magnetic Pulse (EMP) Bomb (inflicts 1 Damage to living beings and 4 Damage to droids, affecting the target and all within 20 meters; ignores Armor; can possibly disable weapons on a natural crit before bonuses)
 * Shaped Charge (inflicts 5 Damage to a door or other obstruction it is tamped against)

Blaster Rifle
DMG: 1 AP (Modifiable)

Range: Short-Medium

Abilities: On Crit: On a critical hit, a surge of vigor runs through your body. Allowing you to make a free Ranged Attack, a Knife Attack, or one free movement action.
 * Deployable: During your turn, you can spend your action to deploy your weapon on a piece of cover. Adding a +1 to your next attack roll. You break deployment when you move or if your cover is destroyed.
 * Overcharge: During your attack, you can declare if you wish to overcharge your weapon before you roll to hit. This adds a +2 to damage. If you roll fail, then the weapon discharges in your face and you suffer 2 points of damage that go through armor.