Standard Infantry

Troopers often wear heavy armor to sustain blaster fire, explosions, and other hazards while manning the front line.

Abilities

 * Ranged Attack: Suppressing Fire: (requires Assault Cannon or Blaster Rifle; when your character conducts a Ranged Attack against an enemy with the intent to provide suppressive fire, you may grant one re-roll to an ally who fails an attack or action)
 * Ranged Attack: Strafing Fire: (requires Assault Cannon, Blaster Pistol, or Blaster Rifle) (AOE attack; Affects up to 3 targets)
 * Ranged Attack: Throw Grenade: (carry up to 4 grenades)

Blaster Rifle
DMG: 1 AP (Modifiable)

Range: Short-Medium

Abilities:
 * Deployable: During your turn, you can spend your action to deploy your weapon on a piece of cover. Adding a +1 to your next attack roll. You break deployment when you move or if your cover is destroyed.
 * Overcharge: During your attack, you can declare if you wish to overcharge your weapon before you roll to hit. This adds a +2 to damage. If you roll fail, then the weapon discharges in your face and you suffer 2 points of damage that go through armor.
 * On Crit: On a critical hit, a surge of vigor runs through your body. Allowing you to make a free Ranged Attack, a Knife Attack, or one free movement action.