Recon

Recon often wear lighter armor for mobility and often learn how to use Stealth Field Generators.

Abilities

 * Melee Attack: Garrote (A successful attack with a garrote prevents the target from making any noise or using their voice until a turn has passed in which they did not suffer damage from a garrote)
 * Ranged Attack: Tranq Dart (Incapacitate: The dart releases a powerful sedative that causes loss of consciousness for 1 hour)
 * Skill: Infiltration (Used to seek any method of infiltrating a facility or organization including bypassing physical locks, seeking people susceptible to bribes/blackmail, or finding people who can be coerced into becoming spies; pairs well with Disguise; opposed by Security.)
 * Utility: Perception (Allows a character to spot or hear signs of trouble, or even develop a 'sixth sense' that alerts them of potential danger; used to detect someone using stealth or otherwise planning an ambush)
 * Utility: Stealth (Allows a character, as part of another action on their turn, to attempt to sneak by or up to others; opposed by Perception when a character attempts to use Stealth to bypass or attack someone)
 * Melee Attack: Ambush (Attack from Stealth to either damage, stun, or incapacitate a target
 * Investigation: Used to gather evidence at a crime scene, research potential leads, or search an area for any kind of clues; can be rolled to research background on an individual to gain more information on them as well.
 * Surveillance: Roll to determine success of a surveillance or recon mission if meta'd, such as finding a weakness in an enemy base or fortification, or determining if your group is being followed covertly; opposed by Security.

Vibro-Knife
Bonus: +1 AC Melee defense ONLY (Parry)

DMG: 1 AP (Modifiable)

Range: Melee

Abilities:
 * Concealable: This weapon is easy to hide, adding a +2 when attempting to hide the weapon from someone
 * Serrated: When this weapon hits a target and does damage. The target suffers 1 point of damage each round.