Sniper

Snipers can provide extreme range firepower on the enemy; some pair as recon because they often travel lighter than troopers.

Abilities

 * Ranged Attack: First Shot: (On your first turn of combat, and if the target is unaware of your character’s presence, you may bypass all rolls to immediately kill one enemy; may only be used once per event)
 * Skill: Surveillance (roll to determine success of a surveillance or recon mission if meta'd, such as finding a weakness in an enemy base or fortification, or determining if your group is being followed covertly; opposed by Security)
 * Utility: Perception (Allows a character to spot or hear signs of trouble, or even develop a 'sixth sense' that alerts them of potential danger; used to detect someone using stealth or otherwise planning an ambush)
 * Utility: Sniper Nest (Must remain at long-distance and in concealment; cannot be attacked except by other snipers)

Sniper Rifle
DMG: 1 AP (Modifiable)

Range: Medium-Long

Abilities: Deadshot Chart: On crit: On a critical hit, the target is stunned and you automatically enter stealth.
 * Overwatch: During your turn, you can use your action to set up your rifle. In this state, you get a +1 to attack and +1 to AP. Overwatch is broken when you move from your position.
 * Deadshot: The sniper’s eye is that of an eagle, seeing all sorts of vulnerabilities in the enemy. During your attack, you can declare to make a Deadshot, Adding a -2 to your attack roll, +2 for damage if you do hit. Please declare where your shooting before making the attack.
 * Head: If you hit, the target is stunned for one round, if they die from the shot. Their head is blown open.
 * Torso: If you hit, the target’s armor is reduced by one.
 * Arms: If you hit, the target must drop whatever they hold in their hands at the time.
 * Legs: If you hit, the target is knocked prone.