Combat Medic

Medics often wear light armor and use lighter weaponry because their primary task is to carry first aid kits, kolto injectors, stims, and even medical probes to provide combat trauma treatment to injured soldiers.

Abilities

 * Skill: Combat Medic (can use First Aid to cause target to regain 2 Health instead of 1; reduces the cooldown of First Aid to one turn, instead of two; can also create a tranq syringe)
 * Tranq Syringe (Control Attack) (Incapacitate: A tranq syringe is jabbed into the target's neck or exposed area, causing them to lose consciousness for the next hour)
 * Skill: Surgery (Surgery can be attempted on a character who suffered from a failed First Aid roll once every 24 hours in a properly equipped med bay, requiring a Surgery roll that succeeds against 1-6 rolled by the patient. An excellently equipped med bay allows 2 rolls with the best result being taken. If the Surgery roll fails, the character will require a cybernetic replacement using the Cybertech skill)