Vanguard

The meatshields, their armour typically heavy and cumbersome, but able to withstand a serious beating. Vanguards stand at the forefront of most any conflict, to protect their comrades and distract the enemy with such talents as INTIMIDATE (typically resulting in an enemy cowering or fleeing the battle) and TAUNT (which directs all incoming attacks at the tank for one round).

Abilities

 * Trait: +2 AC& +2 HP
 * Skill: Intimidate (typically results in an enemy surrendering, cowering (as a Stun), or fleeing the battle entirely)
 * Skill: Taunt (directs all incoming attacks at the tank for one round)

Blaster Rifle
DMG: 1 AP (Modifiable)

Range: Short-Medium

Abilities: On a critical hit, a surge of vigor runs through your body. Allowing you to make a free Ranged Attack, a Knife Attack, or one free movement action.
 * Deployable: During your turn, you can spend your action to deploy your weapon on a piece of cover. Adding a +1 to your next attack roll. You break deployment when you move or if your cover is destroyed.
 * Overcharge: During your attack, you can declare if you wish to overcharge your weapon before you roll to hit. This adds a +2 to damage. If you roll fail, then the weapon discharges in your face and you suffer 2 points of damage that go through armor. On Crit: