Heavy Weapons Specialist

Heavy weapons specialists learn a heavier support weapon such as rocket launchers, grenade launchers, flame throwers, or assault cannons, carrying a heavy amount of weaponry and ordnance; with many of these weapons poorly suited to melee and a turn being required to swap from heavier weapons to standard ones, heavy weapon specialists often have a trooper as a battle buddy to cover them.

Abilities

 * Ranged Attack: Grenade Launcher: (Heavy Weapon) (long range: 100m) (carry up to 4 grenades) (Grenade launchers require 1 turn to reload, meaning they can only be fired every other turn; must spend 1 turn to switch weapons)
 * Ranged Attack: Thermal Detonator (short range: 20m) (Affects the target and all within 20 meters for 2 Damage; ignores Armor; can also be activated on a relatively short timer and left in an area in which the enemy is anticipated to enter; given the short range of throwing it, it's advised to throw it and then retreat or find cover)
 * Skill: Turret Gunnery (ability to use ship and ground turrets)
 * Skill: Craft Grenades (Can supply the unit with hand-crafted grenades; these items assume the PL level of the crafter.)

Assault Cannon
DMG: 2 AP (Modifiable)

Range: Medium-Long

Abilities:
 * Deployable: During your turn, you can spend your action to deploy your weapon on a piece of cover. Adding a +1 to attack. You break deployment when you move or if your cover is destroyed
 * Big Ass Gun: Your weapon is more suited for the side of a Armored Vehicle. As such, you cannot run with this monstrous weapon in your possession. This ability is negated if you have the advantage: Massive Frame
 * On crit: On a critical hit, the target is knocked prone from the sheer force of the gun. If the attack kills them, then they disintegrate.